Content, Systems, Narrative, Production, Leadership
I am a multidisciplinary game developer with two decades of experience in titles ranging from small studio multiplayer to AAA MMORPGs.
Every aspect of development appeals to me, from early paper designs, to pre-production “dirty prototypes,” all the way up through shipping and maintaining game updates. Efficient development, clean documentation, and responsible bug handling are the cornerstones of my style — no part of the design gets left behind.
Primary Shipped Projects
March 2011 through July 2026
March 2006 through June 2010